Virtual Reality to Help Game Makers Build Worlds


Virtual Reality is just on the horizon, if you peer out and shield your eyes against the glare of the technological future you can see it, just beyond wearables and nestled next to Ultra HD. And there’s absolutely no doubt it’s going to change the way we make and do and enjoy and create, in so many ways.

One new use for the technology is in game making, which is accomplished using an engine. That’s a series of tools which are used to put together the levels and assets which you interact with when playing. One of those game engines is called Unity and it’s set to interface with VR in a unique way.

A new development called a virtual reality scene editor will allow artists to sculpt games from within VR! That’s right; they’ll be able to don a helmet and step into a fully immersive version of their level, using physical tools to sculpt the environment while watching it evolve in real time.

In this way, it will be possible to see things exactly as the player will see them and be able to spot flaws instantly. And with the power of the editor you can make changes at a tiny microscopic level or zoom out to move entire rooms and huge assets around at a macro level.

It has the potential to be a huge improvement on the rather counter intuitive combination of a mouse and keyboard shortcuts, speeding up the development process and also allowing artists to work in a malleable and real way with their creations.

The VR headsets on the way from both Oculus Rift and HTC both include 3D controllers which will be ideally suited to this kind of software and Unity isn’t the only company working on this tech – Epic have also been getting their Unreal Engine ready for VR.

This just another glimpse at what the future will hold for virtual reality, and the way it’s set to revolutionise our work, play and creative endeavours.

The Oculus Rift VR headset will launch in April 2016.

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Posts from the Harvey Norman blog team.

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